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Recommended Age: 8 and up
KanJam is an incredibly popular disc game created by Charles Sciandra and Paul Swisher—two friends from Buffalo who enjoyed the simple thrill of throwing discs into banged-up metal garbage cans. As the game began to catch on in the Buffalo area in the 1990s, Sciandra and Swisher got serious and eventually established the KanJam company, making their first official sale in 2005. By 2007, 14,000 units had been sold, and the game continues to grow in popularity. It is now available in DICK’s Sporting Goods stores throughout the country.
You and a partner stand at opposite kans (which are placed 50 feet apartin regulation play) and alternate throwing and deflecting the disc. Essentially, you and a partner work together to get the disc to do one of three things: hit the kan, go inside of the kan through the top opening or, best of all, go through the kan’s slot opening for an Instant Win. One player throws the disc toward the kan and the other can redirect it.
Well, yes, if you’re just messing around with your buddies, but you’ll get much better results with the official KanJam disc. Weighing exactly 168 grams, the official disc is specifically designed for KanJam, and it is the only accepted disc for official competition.
According to the official KanJam rules, all male players over the age of 12 must throw from behind the kan’s front edge (women and boys under 12 have the option of standing 10 feet closer). No part of the body can cross that line. So, even if your feet are planted behind the line, but your arm crosses over as your throw, you are in violation of the rule. It is recommended that you stand at the back edge of the goal; this way, when you follow through on the throw, you will not be in danger of crossing the line.
The throwing order can be decided with a quick round of “odds or evens” or coin-toss-like flip of the disc. The winner gets to decide whether to throw first or second. And, like in baseball, it’s actually advantageous to throw last—known as having “The Hammer.” If you have The Hammer, you always have a chance to win the game via the Instant Win described in the next section.
Each member of a team takes one turn throwing and one turn deflecting before passing the disc to the opposing team.
KanJam scoring is relatively simple. It takes 21 points to win. Here is a breakdown of how it works:
Your team must get exactly 21 points to win. If a throw raises a team’s score above 21, the points from that throw are deducted from the team’s score. For example, if your team has 20 points, and your teammate redirects the disc into the kan for a 3-point Bucket, your score is reduced to 17 points.
If both teams score 21 points in the same number of rounds, the game goes to overtime. Each team takes a turn, with the team with The Hammer going second.
Here is an example of how overtime could play out:
An Instant Win still automatically ends the game in overtime.
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